![]() ![]() For now, use Shift to quickly move to the stairs on the right and head up to his bedroom. There’ll be three Eternalists outside of his studio listening to him, with a turret behind them in a briefcase. Use your Hackamajig to unlock it, along with disabling the sensor next to it. While staying crouched, turn around and head to the locked door behind you. Then, crawl through and make your way to the hole at the end of it and drop down. On your right, there’ll be another vent that you can kick in. Then, use Shift again to move to the ceiling of the area ahead of you. Head up the left side and take down the one Eternalist here. Keep crouched and use Shift to quickly move up the stairs. There will be plenty more Eternalists in this next room, so tread carefully. Then, use Shift to hop up to the light fixture above you, then Shift again to move to an orange square hole in the wall above the locked door. So, use Shift to sneak up behind them and take them out. There’ll only be one Eternalist in the room up ahead to worry about. ![]() For the sake of staying sneaky, use the vent up ahead. Once inside, there’ll be a door on the left that you can hack open with your Hackamajig along with another vent just ahead of you. Climb through here, and you’ll find a vent that will take you into Frank’s. There’ll be a very small cave in the side of them, a little ways up from the bottom. From here, start making your way down the cliffs to your left. There’ll be a crumbled down wall that you can use Shift to jump down to. However, your exit will be on the right side of the roof near the water. On the far side, closest to the water, you can look over the edge on the left to find another turret you can hack. Then, stay on the roof and make your way towards the back of the mansion. ![]() Hack it with your Hackamajig and it’ll take care of some of the Eternalists here. There’ll be an open hole in the ceiling here to the left, and if you look down, you can see a turret spinning around. Be careful of the turret on the bridge, which will occasionally turn your way.įrom the base of his mansion, use Shift to move to the rooftop bar, then quickly move to the rooftop above that. From the billboard perch, jump down to the right and follow the cliffs down and back up to the side of the building. ![]() Thankfully, there’s a different way into this place that doesn’t require giving up your Slabs. This means that if you’re killed once, it’s back to the very beginning. Unfortunately, that means your Slabs will be nullified, including Reprise. In order to get inside, though, you need a ClassPass (several Dispensers are located around the property). Here, you can also get a good look at Frank’s mansion up ahead. Now, head straight down the path and up the cliffside to the right.įrom here, just ahead of you, you’ll see a billboard you can jump to with Shift. Then, focus on the one who was in the building, and finally, the one overlooking the water. While the one on the right is busy in the building, take down the one by the car with your machete. One is working on the car just ahead of you, one is looking out at the water, and one is in the small building to the right. Once you’re out of the tunnels, you’ll notice three Eternalists in front of you. Get yourself a Sepulchra.Head to Fristad Rock in the morning. If you like to stalk around and pick opponents from really far away, you already know the scopeless Rapier doesn’t cut it, even with the better zoom perk. The only notable exception is the Sepulchra Breteira rifle, which is the only true sniper weapon in Deathloop. You can finish the campaign, kill all Visionaries, and fend off against invading Juliannas with the regular weapons scattered around the island. They are not statistically better than the purple tier variants of the regular guns in the game. While they are worth finding for the style points, realistically you don’t need any of the legendary Gold weapons to beat Deathloop. Do you really need Gold weapons in Deathloop? After you kill Frank, he will drop this gun. You get the Constancy Automatic by following the Ballad of Ramblin’ Frank Visionary Lead to its conclusion. This is the only legendary Gold weapon in Deathloop that doesn’t have a dedicated Arsenal Lead. It is technically a one-handed gun, but Colt needs his other hand free to feed it fresh mags. This machine pistol can in theory be fired forever because it can be reloaded while it is still firing. ![]()
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